PROGRAM FOR SHEARING OF TRIANGLE, LINE, RECTANGLE
Similar Programs
- Flood Fill program in C
- Triangle Rotation Program
- Text animation program in C
- C program for fixed point scaling and rotation
- C Program for shearing of triangle, line and rectangle
- C program to plot different types of lines
- Scaling program in C
- Font animation program in C
- Midpoint ellipse drawing program in C
- Circle Midpoint program in C
- Translation program in C
- Bresenhem Circle drawing program in C
- String Generation program in C
- Bresenhem Line drawing program in C
- Plotting a pixel in C
- DDA line drawing program in C
- Boundary fill program in C
- Character Generation program in C
- Triangle Rotation program in C
//*******PROGRAM FOR SHEARING******// #include<graphics.h> #include<stdlib.h> #include<stdio.h> #include<conio.h> #include<iostream.h> #include<dos.h> #include<math.h>
int x1,y1,x2,y2,x,y,x3,y3,x4,y4,ch; void main() { int gd = DETECT,gm,errorcode; initgraph(&gd,&gm,"c:\\tc\\bgi"); errorcode = graphresult(); if(errorcode!=grOk) { printf("Graphics error:%s\n",grapherrormsg(errorcode)); printf("press any key to halt:"); getch(); exit(1); } do { clrscr(); cout<<" #############MAIN-ENU###############\n"; cout<<" SHEARING\n"; cout<<" 1.LINE\n"; cout<<" 2.RECTANGLE\n"; cout<<" 3.TRINGLE\n"; cout<<"enter your choice:0 for exit:\n"; cin>>ch; switch(ch) { case 1: cout<<"enter the value of line coordinates:"; cin>>x1>>y1>>x2>>y2; cout<<"enter the value of shearing for x-axis:"; cin>>x; cout<<"enter the value of shearing for y-axis:"; cin>>y; cleardevice(); setcolor(4); line(x1,y1,x2,y2); cout<<"now hit a key to see shear in x_axis:"; getch(); setcolor(1); line(x1,y1,x2*x,y2); cout<<"\nnow hit a key to see shear in y_axis:"; getch(); setcolor(58); line(x1,y1,x2,y2*y); getch(); break; case 2: cout<<"enter the top left coordinates:"; cin>>x1>>y1; cout<<"enter the bottom right coordinates:"; cin>>x2>>y2; cout<<"enter the value of shearing coordinates for x-shear:"; cin>>x; cout<<"enter the value of shearing coordinates for y-shear:"; cin>>y; cleardevice(); setcolor(5); rectangle(x1,y1,x2,y2); cout<<"now hit a key to see shear in x_axis:"; getch(); setcolor(1); rectangle(x1,y1,x2+x*y2,y2); cout<<"\nnow hit a key to see shear in y_axis:"; getch(); setcolor(58); rectangle(x1,y1,x2,y2+y*x2); getch(); break; case 3: cout<<"enter the coordinates of triangle:\n"; cin>>x1>>y1>>x2>>y2; cin>>x3>>y3; cout<<"enter the value of shearing coordinates for x-shear:"; cin>>x; cout<<"enter the value of shearing coordinates for y-shear:"; cin>>y; cleardevice(); setcolor(5); line(x1,y1,x2,y2); line(x1,y1,x3,y3); line(x3,y3,x2,y2); cout<<"\nnow hit a key to see shear in x_axis:"; getch(); setcolor(10); line(x1,y1,x2*x,y2); line(x1,y1,x3*x,y3); line(x3*x,y3,x2*x,y2); cout<<"\nnow hit a key to see shear in y_axis:"; getch(); setcolor(1); line(x1,y1,x2,y2*y); line(x1,y1,x3,y3*y); line(x3,y3*y,x2,y2*y); getch(); break; case0:break; default:cout<<"invalid choice";break; }}while(ch!=0); closegraph(); getch(); }
0 comments:
Post a Comment